AI Insights · Timothy · July 2024
Top 5 Tank Games Performance in Sweden for Q2 2024
Discover the performance of the top 5 tank games in Sweden during Q2 2024 with insights into downloads, revenue, and weekly active users.
In the second quarter of 2024, the top tank games in Sweden exhibited varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 tank games on a unified platform.
Tank Stars from CASUAL AZUR GAMES had a dynamic quarter. The game’s revenue saw a peak of $165 in the first week of April, followed by fluctuations, ending at $138 by the final week of June. Downloads showed an upward trend, starting from 454 in early April and climbing to 697 by the end of June. Weekly active users had a slight dip initially but rebounded, peaking at 3.6K in the last week of June.
War Machines: Tanks Battle Game by Wildlife Studios experienced significant revenue fluctuations, starting at $3K and ending at $2.5K. Downloads remained relatively stable, with a slight peak at 492 in mid-April and a dip to 314 by the end of June. Weekly active users had a peak of 2.5K in mid-April but saw a gradual decrease, closing the quarter at 2K.
World of Tanks Blitz from Wargaming Group maintained strong revenue throughout the quarter, peaking at $4.1K in the last week of June. Downloads were relatively low, with a peak of 377 in early May and ending at 265 by the end of June. Weekly active users showed a stable trend, peaking at 1.7K in early May and ending at 1.6K by the end of June.
Mad Royale io – Tank Battle by CASUAL AZUR GAMES had a modest revenue performance, with minor peaks at $7 and $4 in April and May respectively. Downloads showed a significant increase mid-quarter, peaking at 481 in mid-May but ending at 168 by the end of June. Weekly active users saw a peak of 895 in early April, with fluctuations throughout the quarter, ending at 496.
World of Artillery: Cannon War from Cheely Apps had stable revenue, peaking at $55 in early May and ending at $37 by late June. Downloads were highest at 379 in late April but saw a decline to 148 by the end of June. Weekly active users remained relatively stable, peaking at 1.4K mid-quarter and ending close to 1.3K.
For more in-depth insights and analytics, visit Sensor Tower.